

Instead of taking the path through the base I take a long jump on the outer side of the canyon.Īrtus_topside: I really love the mine jump near the end. It leads straight into the heart of the base, allowing me to save over 2 minutes on this segment.Īrtus_mine: Strafejumping also made this shortcut a lot easier to take. Using the power of strafejumping I can get enough speed to make it over on what was supposed to be a flat piece of canyon in the background. Turns out to be the segment that had the biggest percentual improvement of over 60%. Kejim_post: I remember thinking of this to be one of the best segments of my old run. I also tried to keep the actual goal of a speed run in mind and cut out many stupid mistakes and slow downs (there still are quite a few left, though) while lowering the amount of segments to 36. While in general it helped to get around faster, it also led to a few shortcuts, namely in the very first segment. Being sceptical at first, I realized the hidden power in strafejumping. The main difference is the already mentioned strafejumping, which, after long research in the depths of google turned out to be quite similar to bunny hopping. Turned out to be almost 24 Minutes that I saved, and ignoring the time spent in the save menu that was not part of the timing of the old run, I think I even saved more than 24 minutes, which equals a minute per level on avarage. To quote a part of the email: "I actually think you could easily shave 5 mins off your original time, possibly 10 with some real nasty speed tricks." (And I guess that's the reason I never get a reply back after answering, sorry Jason) Not only did he mention Strafejumping, but he also advised me to use Thermal Detonators more frequently, which I did and saved a lot fo time with. I wanted to cut out some of the mistakes I made and include the shortcut in artus_mine that I found to be too difficult to do in my old run, when I found an email from Jason Feeney that I must have overseen before, and which was three weeks old by the time I read it. So well, I decided to try to improve my Jedi Outcast run out of sheer boredom a while ago. Speed run of Jedi Knight II: Jedi Outcast in 36 segments with levels kept together in each of 24 files, completed on May 22 2005.
